NockerGeek (
nockergeek) wrote2005-06-15 12:10 am
(no subject)
I have an idea for a d20 Modern game, if anyone's interested.
The Alternate You-niverse (pardon the pun)
1) Everyone builds a 3rd-level d20 Modern character based upon themselves, using only the 6 base classes (Strong/Fast/Tough/Smart/Determined/Charismatic Heroes). Anyone who want to get in on a game, even if they can't play until later in the campaign, can make a character. Feel free to idealize yourself if you'd like.
2) The characters are filed away to be used as a permanent set of starting stats for your avatar in the game.
3) The GM (in this case, me) then runs, instead of a entire campaign based in one setting, a series of one- or two-shots in which the players play themselves -- or if not themselves, alternate enhanced versions of themselves. Some game (such as a "Survive the Zombies in the Mall" game) might have the players playing themselves as their stock level 3 characters. Other games (such as games set in a post-apocalyptic or far future setting) will allow the characters to add 2-4 levels of other Hero/Advanced classes to represent an alternate universe/future version of themselves with more training and experience. To speed up this process, the GM will have preset packages ready that can just be tacked onto the base characters; players are not forced to use these packages, but may if they choose.
4) No experience will be handed out, as the character levels can fluctuate from session to session. Instead, players will be given extra Action Points to spend, as per the d20 Modern ruleset.
The idea is based on the old Amazing Stories engine, which did the same thing -- players played alternate versions of themselves. It's an interesting concept, and I'd like to try it out. Anyone curious to give it a go?
The Alternate You-niverse (pardon the pun)
1) Everyone builds a 3rd-level d20 Modern character based upon themselves, using only the 6 base classes (Strong/Fast/Tough/Smart/Determined/Charismatic Heroes). Anyone who want to get in on a game, even if they can't play until later in the campaign, can make a character. Feel free to idealize yourself if you'd like.
2) The characters are filed away to be used as a permanent set of starting stats for your avatar in the game.
3) The GM (in this case, me) then runs, instead of a entire campaign based in one setting, a series of one- or two-shots in which the players play themselves -- or if not themselves, alternate enhanced versions of themselves. Some game (such as a "Survive the Zombies in the Mall" game) might have the players playing themselves as their stock level 3 characters. Other games (such as games set in a post-apocalyptic or far future setting) will allow the characters to add 2-4 levels of other Hero/Advanced classes to represent an alternate universe/future version of themselves with more training and experience. To speed up this process, the GM will have preset packages ready that can just be tacked onto the base characters; players are not forced to use these packages, but may if they choose.
4) No experience will be handed out, as the character levels can fluctuate from session to session. Instead, players will be given extra Action Points to spend, as per the d20 Modern ruleset.
The idea is based on the old Amazing Stories engine, which did the same thing -- players played alternate versions of themselves. It's an interesting concept, and I'd like to try it out. Anyone curious to give it a go?
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Will look into that over the week.
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Two more levels (so I could get one more talent) and I think I could pull a very good me off. *grin*
Well, done with this for now, let me know so I can finish the template.
Back to working on wrestlers.