nockergeek: (Default)
NockerGeek ([personal profile] nockergeek) wrote2002-10-01 01:01 pm

More Warlord-y goodness.

Went out to A2Z last night to play more Warlord with Ben. So far, my record's only 1-3, but I've been having a lot of fun. The fact that you can draw up to five cards a turn prevents you from getting completely locked down, and the use of the d20 for attacking and skill checks means that there's always a chance that a vital strike will miss, so either player has a chance to bounce back.

There's something else about it, though, that really appeals to me, especially when compared to my old crack habit, L5R.

Warlord is just so much simpler.

I don't mean that in terms of a lack of strategy -- there's still a lot of plotting and maneuvering and deckbuilding skill involved -- but in the sense of the basic structure of the game. You only have one deck to deal with, no provinces or other resource "windows", no resource management, no honor (or other points) to track, no concrete turn structure (i.e. you can only play actions now, you can only bring personalities into play later), and only 3 basic card types to deal with. Oh, and only 6 factions in the game, with no new factions in sight to muddy the mix further.

I remember people saying a while back that L5R was the chess of collectible card games. I have to disagree. It's more like the Axis and Allies of CCGs. It's too busy a game to be like chess. I'd say Warlord is much more akin to chess, both in its simplicity and its focus on pieces (or in this case, cards) being in the right locations at the right time and supporting each other. And yet there's still a lot of rich and different strategies that can be played out. I appreciate that.