Apr. 6th, 2002

nockergeek: (Default)
...and the popular thing is rarely right.

This is the lesson that my paladin is trying to instill in everyone else in Garrett's D&D game. I won't go into the whole story; to cut it short, let's just say that Keegan was an unwitting accomplice to a raid on a friendly ranger outpost to rescue the wolf companion of a desparate woman who asked the party for help. There are recent wild wolf attacks and a curse (think Ladyhawke) complicating the whole mess. Fortunately, no one was killed, or even greviously wounded - the party did an excellent job of neutralizing the rangers without killing them. However, after the raid was complete - which Keegan didn't directly participate in - the party fled to safety. Well, all except Keegan. Keegan surrendered himself to the rangers, as he had just been an accomplice to an attack on innocent, lawbiding folk.

Sometimes it sucks being a paladin. Sure, you get all the perks and powers, but you've also got that whole personal code thing. However, it doesn't really suck. It just makes for a more interesting roleplaying environment. You're not free to do just whatever comes to mind. You've got to think about the repercussions of your actions, and whether the ends justify the means and such. I know the rest of the party gets frustrated sometimes, but that's just part of being with a paladin.

Still, I don't want to have to roll up another character - this would be the second paladin I've lost in a row! Hopefully, there's a diplomatic solution to all this that Keegan can work out so that justice is satisfied, the innocent are protected, and that he doesn't lose his status within his order of paladins.

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